Game Artist



About Me

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As a Game Artist, I'm drawn to the intersection of art and interaction, where visuals don't just decorate a game, but define how it feels. I specialize in asset modeling and texturing, adapting across pipelines and art styles to build cohesive, immersive worlds. My goal is to push creative boundaries and contribute to new worlds and experiences that truly move players.

Rooted in a 2D art background, I approach 3D with a strong awareness of composition, color theory and shape language. Being trained as a generalist has given me a holistic view of game production, helping me collaborate fluidly with multidisciplinary teams and anticipate the needs of different areas.

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Software

🌐 Networks

🔗 Linktree

🎨 ArtStation

💼 LinkedIn

🌐 Sketchfab

Resume

📄 Elisa Gonda Resume


3D Animations

Games I’ve worked on

3D Environment

3D Assets

2D Art