Game Artist
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As a Game Artist, I'm drawn to the intersection of art and interaction, where visuals don't just decorate a game, but define how it feels. I specialize in asset modeling and texturing, adapting across pipelines and art styles to build cohesive, immersive worlds. My goal is to push creative boundaries and contribute to new worlds and experiences that truly move players.
Rooted in a 2D art background, I approach 3D with a strong awareness of composition, color theory and shape language. Being trained as a generalist has given me a holistic view of game production, helping me collaborate fluidly with multidisciplinary teams and anticipate the needs of different areas.
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Background in various fields of art.
Color and composition theory.
Critical and artistic eye to approach each task.
Experience working with PBR workflows and stylized, handpainted textures
Ability to optimize models for the target engine and platform.
Knowledge and experience in engines like Unity and Unreal Engine (materials, asset integration, setdressing)
Experience making videogames with mid sized teams.
Versatility and fast adaptability to new pipelines and art direction. </aside>
Autodesk Maya
ZBrush
Substance Painter
3D Coat